The Oasis was a project to try out Unreal Engine's (PCG). This would be my first time working with procedural content and it was also my first time creating a Level from it.
The Project was a learning experience that taught me more about Unreal Blueprints and their new (PCG) feature. I also learned more about splines to create unique rivers using their new water system. I also used the cinematography camera and post-processing effects to make the scene pop more.
© Franklin Escobar